# AW RPG - MUD Day Demo by briefkandle | Devcon SEA

- Channel: [Devcon](https://streameth.org/devcon)
- Date: 2025-10-09
- Duration: 04:16
- Topics: Science & Technology
- Watch: https://streameth.org/watch/yt-27XdaX2PiHU
- YouTube: https://www.youtube.com/watch?v=27XdaX2PiHU

## Description

This is a project demo as part of the MUD Day CLS: autonomous worlds, onchain games, and non-financial applications.

We make onchain RPG mechanisms to be used by traditional game dev. When separated, each mechanism stands alone as its own game. When combined, AW!

So, five games, five sets of RPG mechanisms:
- Game 1: Base-Defense
- Game 2: Web2 game modded onchain
- Game 3: Turn-based roguelike
- Game 4: Shoot-em-all
- Game 5: Open-World RPG

Speaker(s): briefkandle
Skill level: Beginner
Track: [CLS] MUD Community-Led Session, by 0xPARC
Keywords: Autonomous World, Gaming, Tooling

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Devcon SEA was held in Bangkok, Thailand on Nov 12 - Nov 15, 2024.
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## Transcript

[Music] coming up so uh we are a RPG we build tools so that uh Web Two game devs can be complex system that's aw so actually a gam sucks because to make a world you need complex system but there are cost to making games on chain hey costs and uh but the benefits not validated let's let's face it it's not validated nothing works right now in this space otherwise we going to see a nft 2.0 right now so but so only when the benefits is larger than the cost onchain otherwise off chain uh so we are we'd like to make a proposal which is to make RPG Ma so we make RPG mechanism that's collectively people can build on top of it of them so that they can become immerged into complex system that feels like aw and actually it is going to be aw so this is the template uh this is how we're going to work uh so we have templates going to reduce the cost and then we're going to adapt this kind of RPG that's uh already there and then our basic unit is ft and ft for composability yeah that's how but I don't have time to show you guys and also it's boring uh so in the end we're going to make complex system uh that's reduce cost it deliver web to ux and then since we know benefits is possible so you know that's the extra sugar on top um so basically we're making an onchain RPG Maker for web to devs so we're going to show some demos U and people will get bored otherwise uh we make seven kind of mechanisms uh in the short time of a year so this is Rog like some of you might play it it's a t base PVP you have multiple players in the dungeon you can go down the dungeon and PVP is commit reveal so it feels like rock paper scissor so this is our base defense here this is my favorite I spent three months making it you can make ships and all the maps are lzy updated you can mine stuff to view ship and then you can La ship to and then you can put them into diff on the map anywhere on the map you can either do normal travel or you can do warp travel so then you can you can attack enemy ships and enemy buildings everything on the map every entity on the map is attackable so um and then I did I spent three days doing this isomet transformation it's the same anching data just cats and then also the map is isometric so you see the previously you got we got the Rings now it's the donut um then uh another one is shoot the M shoot them UPS so basically you command a ship on the map and yeah flying lazy updating you can update your upgrade your ships and then you can uh like speed weaponry and stuff and then they are Bots like B they Bots trying to chase me right the red red uh ships yeah BS and then I can fly missiles to targets yeah that's fun um and we're going to see it later actually in this in the SL so oh not t base I don't have much time so T base uh we also make it and this is my personal project uh I'm not going to show it because it's n ffw so but yeah I'm making it so anyone liking it can call talk to me yeah we can yeah we can yeah and we also have a demo play test demo like right over there over the computer over there so yeah you guys go go play it uh have fun I'm not going to shoot this so again why RPG mechanism because we can achieve gun complexity with composable mechanisms remember the star ships we see earlier we put it into RPG world that becomes a dragon so ultimately we want to make focg as easy as fing nft yeah thank you uh thank you brief candle um another round of applause
