# Yeomen.ai - MUD Day Demo by Rohan Abraham | Devcon SEA

- Speakers: Rohan Abraham
- Channel: [Devcon](https://streameth.org/devcon)
- Date: 2025-10-07
- Duration: 04:50
- Watch: https://streameth.org/watch/yt-qWTamrBBH2E
- YouTube: https://www.youtube.com/watch?v=qWTamrBBH2E

## Description

This is a project demo for MUD Day CLS: onchain games and non-financial applications. 

Yeomen.ai is building dashboards, automation tools, marketplaces, and platforms for autonomous worlds and onchain games built with MUD. Rohan will showcase some of these tools in this demo session.

Speaker(s): Rohan Abraham
Skill level: Beginner
Track: [CLS] MUD Community-Led Session, by 0xPARC
Keywords: Tooling, Gaming, Autonomous World, analytics

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Devcon SEA was held in Bangkok, Thailand on Nov 12 - Nov 15, 2024.
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## Transcript

[Music] hey hello uh my name is Rohan I'm from Yen uh how many people here are game developers you build games okay and and how many play games great I have something here for everyone of you Gamers and developers so uh um what I want to show this morning is can we go my email one not able to show demo so one more and then yes so we have Dash we built dashboard so all of the data is on chain all of our game data everything you play is onchain we wanted to visualize it and this is useful for both developers and Gamers so let me jump into uh one of the games biomes um so we what we do y is we index all this data we then create charts and graphs that's helpful for both the developers and The Gamers so here we have biomes we have like a million transactions indexed and we create these charts for example here what we show is like most of the actions in biomes is mining actions you have move have quite a few things as you scroll down you get to see activity over the lifetime it had a uh it surged in the beginning of the launch it was quiet for some time and we see a huge Spike now and yeah that's in biomes pretty cool these days um we then and as you scroll down you get to see a lot of data again all of this data is on chain but then we make it presentable we make it uh visualize when you visualize it you quickly get an idea of how all this data looks it's pretty cool and as you scroll down you get to see lots of charts graphs we have all those data indexed on chain so you just uh it's just you can create all these chain so you can chess uh if you are a gamer on biomes if you're looking at mining for example it's pretty early days we have about 6 percentage of the neptunium mind at the moment and uh yeah as you scroll down you get to see lots of charts this is interesting biomes is a 3D World we have a 2d representation of of what is mind and what's not so this the red represents all the ores and the white is all the ones that are mind so uh this is useful for gamers and developers as I said let me scroll down to the last chart so this is all the movement within biomes so all the everybody that's moved on it's all sloted on a single uh 2D graph you can see the high traffic areas at the middle and then it's quieter at the sides so as a developer if you were to visualize your game you get to see things like hey there's a hot spot here you can probably design you can probably build a Bazaar somewhere far or if you want to build be a gamer and if you want to see hey where to position your wonder that you're building you could be like go on to a hight traffic area or something like that so all of this data is on chain and this helps uh helps you quite a bit so that's that okay uh uh let me switch on to another game so okay I've got two minutes so this is a game called Draw Tech which was uh built by small brain a while ago uh what I showed you now is all the data that we've indexed we've then we were able to query it plot it into charts and graphs and all of of that I want to show you something else interesting so what we did was we built um uh a time travel feature for um for mud mud indexer so basically what you see here is the canvas on draw Tech when it was launched so this was the first block uh this is probably small brain Somebody went in and tested this they they they put a tree in there if you click on next what it'll do is it'll fetch the very next block so this is all um using a mud indexer it goes to uh what it was at the point in time or rather point in Block so it gets all that and click on next next you can see how the whole game developed as you click on next it goes to every subsequent block it fetches the canvas the colors you can see who it was and all of that so you can see the whole development of the game you can go to the very last one this is how it looks at the moment and then if you go back in time from you can rewind from where it is you can go back and all of that so all of this data is on chain we're making it presentable pretty accessible and all of that for developers and Gamers and uh if you uh if you if a project is not not listed here please reach out you just fill out this form send us send us your ABI send us all the information we can get it indexed U this afternoon we are talking about our cool new project called cand it's pretty interesting but I need more time to talk about it and um we'll be presenting it then so thank you guys that's all thank
