Accelerate OP Fault Proof via EIP-4844-Powered Multi-Section Dispute Game

Sat, Jun 1, 2024, 01:27 PM · 26:10

In this talk, we present an approach to significantly expedite the fault-proof dispute by implementing a multi-section search approach. In contrast to the current bi-section game, which demands log2(N) moves to identify the final disputable step, the K-section game (where K > 2) diminishes the moves to logK(N). However, in the K-section game, each player (defender/attacker) must publish a K-1 VM state hashes on-chain for each move. The introduction of EIP-4844 facilitates a substantial reduction in this cost through the utilization of EIP-4844 Binary Large Object (BLOB), capable of accommodating K=4096 VM hashes per BLOB. Consequently, for an N=2^48 game, the game can be condensed to 4 moves from the original 48 moves. This will significantly decrease the time elapsed for a fault-proof dispute game, from 2-3 days to a couple of hours.

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