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Data + Empathy: How to Approach UX Decisions in Web3 by Drew Tozer | Devcon Bogotá

DevconSat, Oct 7, 2023, 12:00 AM

Visit the https://archive.devcon.org/ to gain access to the entire library of Devcon talks with the ease of filtering, playlists, personalized suggestions, decentralized access on Swarm, IPFS and more. https://archive.devcon.org/archive/watch/6/data-empathy-how-to-approach-ux-decisions-in-web3/ Data has been useful in Web2 UX/UI design for quantifying user actions to understand what’s working and not working, but it doesn’t tell you why they’re doing that. When you pair participatory design with data design, you can get an effective picture of how and why people use the product. But, the problem is user research is becoming increasingly data heavy. Web3 enables more participatory design because people are aware of their data and are conscious of this type of exploitation. Speaker(s): Drew Tozer Skill level: Beginner Track: UX & Design Keywords: Empathy,User Testing,Product Design Follow us: https://twitter.com/efdevcon, https://twitter.com/ethereum Learn more about devcon: https://www.devcon.org/ Learn more about ethereum: https://ethereum.org/ Devcon is the Ethereum conference for developers, researchers, thinkers, and makers. Devcon 6 was held in Bogotá, Colombia on Oct 11 - 14, 2022. Devcon is organized and presented by the Ethereum Foundation, with the support of our sponsors. To find out more, please visit https://ethereum.foundation/

Transcript

foreign [Music] we have two general methods for conducting user research which is gathering feedback on a digital product with the intention to improve it so we have qualitative and quantitative qualitative research involves conversing questioning and observing users as they interact with your digital product this usually comes in the form of interviews or live tests it's also called participatory design or having your users participate in your user's development or at the products development sorry and on the other hand we have quantitative research which is capturing user activity patterns and behaviors with a product using data or Analytics also I'm going to stop using the term users for the rest of this talk because I think it sounds pretty detached and my hope for web 3 is that we can stop defining our community members by the loan fact that they use the product and start to see them in the broader context of their complex lives and their complex needs so we're learning about people to better serve them with our digital products right let's unpack those two methodologies starting with quantitative some benefits to quantitative research is that we can determine patterns to investigate further so data can reveal what's going right or wrong based on our products goals it can also reveal insights that leave us curious some drawbacks to quantitative research is that the data doesn't tell you why something is happening and to guess why is fine hypotheses are really important but it's important to treat them as untested subjective results to look into further another drawback is that people are conscious of their privacy so a lot of people in the web 3 Community use Brave or vpns that make their actions off chain untraceable so this means that the data that we pull off chain may never be the full picture of community usage data collection and Analysis is expensive and time consuming and it can also be unethical so a person's data can be used to improve a product and increase a company's profits if that data has value and the person who is creating that data is not collecting any of that value is that ethical maybe if they sold it to you or if they agreed to give it to you without compensation but that's the argument here that to collect somebody's valuable data you should either compensate them or gain their consent data can also be biased and there's a lot of types of bias that can occur here but the most common is called confirmation bias which is when somebody is interpreting the data set and then comes to conclusions based on their own ideas or interests what can also happen here is the manipulation of data visualizations to further justify that bias and present it as truth moving over to qualitative research so some benefits to this is that it can validate those hypotheses you made about your data so you can get to the bottom of Why by asking people by watching them interact with your product and asking them to think out loud it is super effective you're also compensating people for their time and gaining their consent to participate in your study so with those two criteria you're becoming your research is becoming more ethical and legitimate it's also encouraging Community Development and responding to that eagerness to contribute in web3 so people want to be involved so let them reward them encourage them this builds loyalty and buy-in and you're building empathy with your community by talking to them by seeing their faces it's really important to see your community as humans and not data points and it's really easy to detach yourself from this valuable concept if your data is the only source to understand the people that you work for so it does have some drawbacks participatory design can be really challenging in an online International Community many people don't feel comfortable sharing their identities they don't want to show their faces on camera they may not speak your primary language these can all be really intimidating barriers and there can also be confirmation bias here so it's important to keep in mind that this line of research is informal we're not using rigorous controls under the scientific methods This research is always somewhat subjective and open to biases so my Approach for participatory design in web 3 is always changing but here's what's been working so far so I found that by offering tiered approach for users to participate it lets you meet people where they're at so you can have these bottom tier rewards for submitting to long-form Tech surveys this lets people translate them and they can also remain anonymous you can offer mid-tier rewards for having people record looms of themselves screen sharing and performing certain tasks Um this can also be translated this can also be anonymous and they can speak at their own pace if they choose to and then you have a top rewards tier where you have a video call and they perform certain tasks answer questions and this works best when you can both communicate freely with each other systems like this are best managed in Discord or other community tools like crew 3. ultimately I advocate for a participatory design focused approach with data to guide you towards those areas of improvement I think there's a really beautiful opportunity in web3 to practice genuine empathy for our community by working alongside them thank you thank you what kind of tools do you use on the quantitative side for user research on the quantitative side at the moment we typically hire somebody to do that for us so we've been working with arcx who've been really great at accumulating data for our products on the smaller scale side we use Google analytics that's easy for me to interpret but yeah for the bigger questions we Outsource

Automatic transcript — names and jargon may be misspelled.