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Ultimate Dominion - MUD Day Demo by Ritz Raspa | Devcon SEA

DevconTue, Oct 7, 2025, 12:00 AM

Speaker

Ritz Raspa

This is a project demo as part of the MUD Day CLS: autonomous worlds, onchain games, and non-financial applications. Ultimate Dominion is a fully onchain text-based RPG. Explore the world, defeat monsters, collect, buy, and sell items. Speaker(s): Ritz Raspa Skill level: Beginner Track: [CLS] MUD Community-Led Session, by 0xPARC Keywords: Gaming, Autonomous World Follow us: https://twitter.com/efdevcon, https://twitter.com/ethereum, https://warpcast.com/devcon Learn more about devcon: https://www.devcon.org/ Learn more about ethereum: https://ethereum.org/ Visit the https://archive.devcon.org/ to gain access to the entire library of Devcon talks with the ease of filtering, playlists, personalized suggestions, decentralized access on Swarm, IPFS and more. Devcon is the Ethereum conference for developers, researchers, thinkers, and makers. Devcon SEA was held in Bangkok, Thailand on Nov 12 - Nov 15, 2024. Devcon is organized and presented by the Ethereum Foundation. To find out more, please visit https://ethereum.foundation/

Transcript

[Music] uh hello everybody my name is Ritz rospa um this is my first time at Devcon 19 and I'm really excited to show you what me and my team have worked up for you guys we um we've been working on this game called ultimate Dominion for the past six months it's a fully onchain text based um MMO RPG now I've been um I've been growing up a real fan of um of Skyrim those types of games and that really inspired my art going into this I've been drawing nights and Dragons since I was a kid and I'm glad I'm able to have the same assets uh as the uh things I've been drawing and growing up with um narrative is a really big part to in this I mean I feel a lot of games in the last decade just haven't been um haven't really been focusing on that World building haven't had a world that you that felt like we should fight for and a narrative that we would want to push forward a lot of games focus on um building a game that feels like it's going to outlive the players but we want to work on a game that feels like it's uh it's lived for and has had a history long before they've arrived um now heading into that game is it this is what we have my character name is going to be Mr slays lot this is a beta and and I'm going to be doing this live for you guys um that's my profile picture deal with it uh moving moving forward I'm going to be rolling my stats next this is uh the stats determine what you're good at and what you're bad at uh if you have high HP then um if you have high HP then you're harder to kill a higher strength means you swing your sword heavier um agility you're faster and better at running away from me and intelligence gives you the gives you access to the strongest uh Magic in the game uh heading uh let me actually roll my sets my bad um rolling into here the this world is going to be in a 10x10 grid um you're going to be moving uh you're going to be moving about it more uh think of it like you're moving a piece in a CH in a chess board uh loading loading into it here um you're going to see uh to the right here we're going to have several points of interest and a yellow border this yellow border is going to be the player uh the player area the safe area um your character is depicted as a uh dragon icon and as you see that I'm as I move through here the middle uh the the middle screen is going to be updating with whatever uh with the players and the monsters that are currently there um this uh getting into the getting into the combat here I'm going to be going up up against a Cobalt a Cobalt Scout uh oh um apologies uh so the items in this game are are the main way that you're going to packing things and dealing damage these individual items as I as I equip them and uh even these low-level items they don't do a lot they they're mostly numbers and have small effects however when you when you couple them up with uh with when you have multiplayer and multiple people using several attacks like think of a rogue with a smoke bomb and then like your wizard casts firebowl and lights up the lights up the smoke bomb and does extra damage we want to incentivize players and Empower them to have cool uh cool cool interactions like that that we really can't anticipate sort of storybuilding is really the is really the it's what we want to push here we have the chance to do some some really lovely Cooperative storytelling um we as developers want to empower players to have a narrative to push forward and to attack with and that's that's the main dream right now with this beta we're trying focusing on this this main Loop uh where where you attack item where you attack monsters get their items and sell them um and with with that comes well that progression but this is the meat and bones of the game the all this narrative stuff that we want to do all this ambition this this crazy world right that we want to build is great but we want to have a good game that goes with it um I mean I think it's I think it's really important uh getting into it now I'm going to be getting to the combat here uh going up against a uh there we go I apologize for that um getting getting into the combat shortly here you're going to see that uh as I get as I get into it we're going to have we're going to have these uh these actions actionable items here or what I have to attack with as I was saying with when you mix and match with multiplayer you have a you have a lot of com combination and a lot of things that you can do um but ultimately this is the game if you want to support it and you want to uh see it live through you can join the you can join the demo with the code we're going to have uh back here and uh that's I mean I can't wait to see you there guys um that my name is Ritz rospa and this was Ultimate Dominion thank you thank you Ritz [Music]

Automatic transcript — names and jargon may be misspelled.